"...Das Allwetterdach ist eine Pergola, die sich mit einem kurzen Handgriff zu einem vollständig geschlossenen Dach verwandeln lässt....">>> | ![]() |
Allwetter Dach
World's First Automated Restaurant In Germany
's Baggers ist ein High-Tech-Restaurant in Nürnberg, Deutschland, dass aussieht wie eine Achterbahn.
Das mit den Gleisen hat sich Herr Mack zum Patent anmelden lassen. Der Betreiber sieht nämlich einen großen Markt für das automatisierte Restaurant.
photo by heinemack.comDieses Restaurantkonzept ist ein echter Hingucker, der für jeden Gast viel Spaß und ein außergewöhnliches Restauranterlebnis bringen wird.
Doch meiner Meinung nach, ist dieses System noch nicht ausgereift. Denn wie ich auch aus dem "Testbericht von Mega008" entnehmen konnte, passiert nach dem Essen was unerwartetes.
Leibhaftige Kellnerinnen räumen die Teller und Gläser ab. Warum, so fragt man sich, bringen die gleichen Leute nicht auch das Essen zum Tisch – dann könnte man sich das ganze Schienensystem sparen.
Also mein Appell an HeineMack, lieber dieses System weiter verbessern anstatt sich derart übertrieben zu präsentieren:
photo by heinemack.comEin Lösungvorschlag wäre zum Beispiel, das Transportsytem als ein geschlossene Gleisenstrecke zu betrachten, um so die benutzten Teller und Gläser über das Gleisensystem abzuführen. Diese würden dann zu eine dritte Ebene geführt, dort gespült und zur Küchenebene hochtransportiert.
Dann müsste man auch ohne die Kellnern ,die für das Abräumen und Spülen zuständig sind, auskommen. Und wenn man auch clevere automatische Geschirrspülgeräte einsetzt...
Wie gesagt, das System ist noch nicht ausgereift, doch jede Innovation muss sich weiterentwickeln. So wie das Schienenkonzept. Trotz allem hat dieses Restaurant Zukunftpotenzial. Mal sehen was draus wird! Ich jedenfalls werde es bestimmt bald besuchen!
Größere Kartenansicht
Quellen:
- Restaurant Baggers http://www.sbaggers.de/
- HeineMach GmbH http://www.heinemack.com/
- Architekt Kiener http://www.kkiener.de/
- English Article: http://www.spiegel.de/international/zeitgeist/0,1518,501086,00.html
- Testbericht http://www.dooyoo.de/restaurants-national/restaurant-s-baggers/1230592/#rev
Aegis Hyposurface
photo by http://www.baunetzwissen.de/imgs/21535783_6252c4101a.jpg
photo by http://hyposurface.org/
photo by http://hyposurface.org/Quellen:
Temperature Sensitive Design
Hier folgt eine Auswahl an Möglichkeiten zum Thema Temperatur Empfindlichkeit:
Shi Yuan - Blooming Wallpaper
Dies ist eine Tapete, dass „blühtet“ wenn die Heizung an ist…
Photo & Design by http://www.shiyuan.co.uk/
Photo & Design by http://www.shiyuan.co.uk/
Photo & Design by http://www.shiyuan.co.uk/
Elliat Rich - Yala Sofa
Nun folgt ein temperatur empfindliches Sofa…
Photo & Design by http://www.elliatrich.com/projects/yala-sofa/yala-sofa-awaiting-1.php
J.Meyer H. - Housewarming; In Heat; Thermo Bench; Heat Seat
Auch der deutsche Architekt J.Meyer H. hat hierzu einiges einfallen lassen:


Und daraus folgt ein kompletter temperatur empfindlicher Raum.


Photo & Design by http://www.jmayerh.de/Hansa - Canyon
So erreichen Armaturen neue Dimensionen…
Photo & Design by Hansa.de
Alsa Corp
Nun wer nicht genug bekommen kann…
Bodyfaders
Photo & Design by http://www.bodyfaders.com/
"Magic Tasse"
hab auch so eine „Magic Tasse“ daheim…
Photo & Design by http://www.print-now.de/images/product_images/popup_images/5_2.jpg
Sources:
- http://www.shiyuan.co.uk/
- via http://www.nextnature.net/?p=243
- http://www.elliatrich.com/
- via http://www.apartmenttherapy.com/la/at-australia/elliat-richs-heatsensitive-sofa--063757
- http://www.jmayerh.de/home.htm
- http://www.hansa.de/
- http://alsacorp.com/
- http://www.bodyfaders.com/
- http://print-now.de
- http://www.cisurfboards.com/news_heat_sensitive.asp
16n + exclusive interview with Lab[au]
ƒ5³ _ framework 5*5*5 refers to informatics' modular workspace, called a framework. Here, ƒ5³ 's "frames" constitute the framework, a space built up by five modules of 2*2m, divided in 5*5 squared elements, establishing a matrix of 5*5*5 = 125 modules. At the one side diffusing the light (white) and at the other side absorbing the light ( black ), the modules constitute a binary language (0,1) and a space of 125 pixels, allowing to transcribe captured data from the physical environment in a kinetic and luminous play _ in between opening and closing, in between transparency and reflection, in between light and dark."
photo by LAB[au]
photo by LAB[au]
Interview:
The Brussels based media art laboratory LAb[au] was founded by Manuel Abendroth, Jérôme Decock, Alexandre Plennevaux and Els Vermang, each with diverse backrounds in architecture, visual arts and music. They have since jointly created interactive artworks, audiovisual performances and scenographies, for which it develops its own software and interfaces. LAb[au] also founded the digital arts gallery, Mediaruimte in Brussels in 2003.
1.You have been influenced by?
Lab[au]:"Since it’s founding in 1997 LAb[au] explores digital architecture and MetaDesign focusing on the question “how technologies of computation and communication transforms the construct of space on the level of its perception, interaction and meaning”. LAb[au] projects span across a broad range, from experimental projects proper to the one of a lab to the one of production (bau = the construction). Our agency name LAb[au] is thus the result of different readings and pronunciations _ the one of the French phonetic writing of laboratory, ‘labo’ standing for a place of artistic and technological experimentation and research and the German reading of ‘bau’ which stands for construction and realisation. From this view point our references reside in the experimental and technological approach on art, such as the cybernetic art of the sixties and more precisely the one of Nicolas Schöffer, among many others. Further on, the use of ‘Bau’ isn’t innocent and directly refers to the Bauhaus movement which for us stands as a breaking point in the artistic quest to examine and rearticulate the technological progress in relation to artistic practice and aesthetics. Their advance of industrial design stands for an artistic practice based on methods according to a technological progress, the industrial revolution which has a lot of common points to the questions we face according to the informational revolution we face nowadays. Mostly the methodological and reductionist approach in order to research is a proper aesthetic and practice, the one of design is a common ground for our work. Therefore we describe our work as MetaDesign describing this form of research in relation to advanced technologies of computation and communications."
2.What made you come up with the lighting concept at the
Lab[au]:"
Since a long time LAb[au] has been occupied with the active use of IC technologies to conceive and create spatial processes exploiting all the potentials these technologies can offer but which in this size we hadn’t had the opportunity to realise so far."
3.What do you think about kinetic architecture?
Lab[au]:"In our recent project cycle 16n and the first 2 projects realised, framework and binary waves, we enlarged the reflections of the Dexia tower towards kinetic structures to find solutions besides the use of artificial light for day and night installations. Here the use of ‘controlled’ kinetic elements allows us to create different forms of interaction and readings proper to a 24h situation. We will pursue this reflexion with our next two installations ‘nixie field’, foreseen for 2009, and ‘crt space’ for 2010. Thanks to the kinetic vocabulary we hope to be able to have an interesting base, vocabulary, to react on different spatial contexts."
4.What are the main determinants in the design process for you?
Lab[au]:"For us, there are two main methods: the first one we describe as parameter design and the other as reductionism. The first aims to research a proper language, an aesthetic, derived from the technologies we apply. The second is to reduce the design to a basic set of rules allowing the vision of the ‘set of rules’ and the systems / processes, we apply. In summary, MetaDesign is about the setting of codes / language drawn from information sciences - cognitive science with that of process methods, design and spatial constructs – architecture in the general cultural paradigm and in the production and conception of today’s signforms."
5.Any maxim you’d like to leave for our readers?
Lab[au]:"
In this sense the most enhancing experience of the project is that such an abstract an architectural language is no border for everybody’s understanding / interaction but in contrary can enhance everybody’s appreciation and pleasure."
6.What are your current obsessions and preoccupations?
Lab[au]:"As mentioned, we are occupied with the setting of two new projects within the 16n cycle. The challenge for us is to create contemporary constructs of interaction and contemplation based on the tools which shape our society. Besides the realisation of these ongoing projects we pursuit our digital art gallery in
Größere Kartenansicht
Sources:
- LAB[au]-Website http://www.lab-au.com/
- MediaRuimte http://www.mediaruimte.be/
- KineticArchitecture.net Post 1.10.2008 http://dynamic-architecture.blogspot.com/2008/10/dexia-tower-brussel.html
4 Amazing Chairs
BBB PICK CHAIR
Als erstes kommt der BBB PICK CHAIR entworfen durch Dror Benshetrit.
Es bietet die Möglichkeit einen ungenutzten Stuhl an der Wand aufzuhängen um Platz zu sparen. Außerdem besitzt es die folgende Maße: unbenutz hat es eine ausklappbare Länge von 172 cm und als Stuhl 51cm Länge x 38 Breite x 86 Höhe.
Link: http://www.studiodror.com/#id=pick
Mogga
Inspiriert von alten Brotboxen hat Designer Olafur Omarsson den Mogga entworfen. Es bietet die Möglichkeit einen Stuhl leicht in einen Tisch umzuwandeln.
LINK: http://omarsson.com/mogga/mogga.htm
Flexible Love
Da ich schon über den Flexible Love gepostet(VideoPOST 21.04) habe, stelle ich euch hier neue Fotos vor. Dies sind Fotos von Mini Flexible Love den ihr hier kaufen könnt: www.flexiblelove.de/
Link: http://www.flexiblelove.com
ISIS
ISIS ist im geschlossenen Zustand nur 3 cm dick. Der Idee stand vom Jake Phipps.
Youtube-Video
LINK: http://www.jakephipps.com/index.html
Letztendlich lassen einen die hohen Designerpreisen anleiten sich eher eine größere Wohnung zu leisten als sich diese innovative platzsparende Stühle zu kaufen.
Nunja wer trotzdem nicht genug bekommen kann, sollte hiermal die ganze Geschichte der “Folding Chairs” anschauen. Es lohnt sich!
TIPP: History of Folding Chairs LINK:
http://www.designboom.com/eng/education/foldingchair.html
Quellen:
(1)http://www.treehugger.com/files/2007/06/the_worlds_thin.php
(2)http://www.notcot.com/archives/2007/05/pick_chair_in_t.php
Flow 5.0 + exclusive Interview with Daan Roosegaarde
Exclusive Interview(English) with Daan Roosegaarde:

Roosegaarde’s work explores the dynamic relation between architecture, people and new media.
His sculptures are a collision of technology and the human body. In this interaction the sculptures create a situation where visitor and (public) space become one. (1)
1. What are the main determinants in the design process for you?
Daan Roosegaarde: "I am highly interested in the dynamic relation between your body and its surrounding architecture. Technology is becoming a more and more influential element in the way we communicate and experience our social identity. I am interested in making environments which merge technology into this sensual, techno poetry experience."
2. What made you come up with the concept of Flow 5.0?
Daan Roosegaarde: "After the success of 'Dune' there was a strong need for me to move away from LEDs and make something you could actually physicially feel. The beauty of Flow 5.0 is that it exist out of 1000 fans (made in Taiwan) but creates these beautiful fields of transparencies and artificial wind when your hands gets nearby."
3. What did you experience while developing Flow 5.0?
Daan Roosegaarde: "At Studio Roosegaarde we developed the design and interactive tech such as the electronics, software and sensors. Its a very precise work of art with a high notion of detail. One intern went mad while working on it and left. Main goal was to embed all elements so you would not see the wires or sensors but experience the artwork that respond to you; as an extension of your skin. By placing in at the premiere of TodaysArt in the City Hall of The Hague NL people would interact with the artwork on a daily base."
4. What do you think about kinetic architecture?
Daan Roosegaarde: "A lot of it remains responsive, not interactive. It should be something which creates a 22nd century 'natural' relation with the building and its visitors; something which morphes and evolves based on this interaction. Just see how the staircase updated itself within several years into the escalator- from static to motion detected installation. The technology is there but it remains the question what we want to talk about and how we give a social sense to this topic. This is the exploration of interactive architecture."
5. What are your current obsessions and preoccupations?
Daan Roosegaarde: "We just finished the first version of the Sustainable Dance Floor(Post 25.07 + Part 2); a floor which generates energy when you dance on it.
At the moment we are developing Liquid Space 6.0; an interactive space on motion and sound. It will be exhibited in public space in Japan beginning of November. After that we will be working on more larger scale architectural projects such as an interactive facade. You feel that the projects are up-scaling; something which is a very exciting exploration."
6. Any maxim you'd like to leave for our readers?
Daan Roosegaarde: "stay tuned at www.studioroosegaarde.net"
If you still can't have enought of Daan Roosegaarde. Here is also a interesting interview by Nimk.nl
Größere Kartenansicht
Sources:
(1) http://www.studioroosegaarde.nl/work_html.php?project_name=Flow5.0
(2) Found via http://www.interactivearchitecture.org/flow-50-daan-roosegaarde.html
POLYGON PLAYGROUND
Whitevoid.com hat sich nach Flare-Fassade(FEATURED!) erneut sich etwas einfallen lassen.
Es ist das Polygon Playground!
Dieser raffinierte Spielplatz lässt uns ein Blick in die interaktive Zukunft wagen.
Das „Polygon Playground“ Objekt verfügt über ein 3D-Software-System, sodass das komplette Objekt exakt mit 3D-Animationen projizierbar ist. Dies wird schön veranschaulicht, wenn im Objekt „virtuell“ Wasser gelassen wird. (Im Video bei
Doch dieses Objekt besitzt noch eine weitere Fähigkeit. Das Objekt erkennt die Positionen und Richtungen der Menschen und reagiert daraufhin. So ändert sich ständig das visuelle Erscheinungsbild mit der Präsenz, Bewegungen und Berührungen von seinen bis zu 40 möglichen Besuchern.
Photo by http://www.polygon-playground.com/
Photo by http://www.polygon-playground.com/
Photo by http://www.polygon-playground.com/
Nun schaut euch unbedingt dieses toll präsentierte Video mit sehr passender Mucke an.
Quelle: Email von Christopher Bauder von Whitevoid.com(SUPER WEBSITE)






















